HomeRegisterLog in
Similar topics

Share | 
 

 Raid Rules

View previous topic View next topic Go down 
AuthorMessage
memitim

avatar

Posts : 8
Join date : 2009-12-31
Location : uk, berkshire

PostSubject: Raid Rules   Sun Nov 14, 2010 1:44 pm

Raid Rules

1. Raids should be made on the calender a good time before the set raid date.
2. Anyone who accepts understand that they will be able to make this, if unsure choose tentative.
3. Not turning up after accepting causes disruption to plans. Anyone who does not show without valid reason may be kept as RESERVE for the next raid I.E. they will have least priority to join.

4. First come first served in roles. For example 3 tanks sign up but only 2 are needed, the first two to turn up at the correct time will have priority. If 3 are online at correct time and all other places are filled a /roll will take place.
5. Ninjaing, ninja pulls and general inconsideration for others may result in future exclusion from Guild Raids.
6. If time is a major issue (something like half an hour only) then it is best if you do not accept as this will not be long enough to complete a raid.
7. If for any reason there is a problem with any of the above after accepting into a Raid or with other Raid members, it should be discussed with the Raid Organiser or the Guild Leaders.

If any of these rules are broken you may recieve an ingame mail to discuss the issue.


Any questions or concerns ingame mail or email Memitim

Back to top Go down
 
Raid Rules
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» A Modernized Splinter Raid Force
» Rules and Guidelines for hosting a party
» Need Imperial Flyer Rules
» I might consider 40k when these have rules
» DiRT3 Championship Rules & Regs

Permissions in this forum:You cannot reply to topics in this forum
Peacekeepers :: Welcome to our Guild :: General info-
Jump to: